![]() ![]() It's enough to not be annoying for those quests, but not so many to be annoying to keep stocked on reno kits. This is also part of why I recommended "only" 6 if you only want them for events. Which means a steady supply of reno kits is needed, or replacement versions from a selection kit. The "problem" with using event buildings for those quests is that you need to keep them your current age. The disadvantage of these 3 vs Lv1 Cider Mill is for many production cycles they cannot be rushed (only coin or supply cycles can use rush items). Production buildings vary widely in size and in building cost. Supplies are widely used to build buildings, to train military units and to produce goods as well as many other things. Magnum Opus is often considered the theoretical best of the size-6 event buildings (1 FP every 8 hours) for outside-event production - if you want to do 8 hour productions - its 24 hr is only a crappy pile of medals. Production Buildings are important buildings that produce supplies, a primary resource of the game. ![]() Sunken Treasure is another option (1 FP every 24 hrs or 5 goods every 8 hours). The advantage here is the 24 hr production can be deemed useful (15 goods) outside of event time. Sleigh Builder is what I preferred for a long time (and is thus still in many of my "main" cities. If you're worried about space limiting yourself to 6 is generally good enough - you can augment with temporary blacksmiths for lots-of-long productions, and do 4 sets of 5 minutes for "current age productions". If the only reason you're interested in supply buildings is for event quests and you want to be able to use rushes, Lv1 Cider Mill is a favorite for some - bit bigger than a blacksmith, but all supply productions so rushable, and can be used for current age productions as well. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |